Design project in the main study | Home game

Hardly an architectural sector has experienced such an upgrade over the past twenty years as the stadium. In the early nineties, it developed from a common functional building to a shining city landmark. It seemed the perfect preparation for watching the games on television or on big screens, with the possibility that scenes could be shown in slow motion and from different perspectives, could pose a real competition to the original football experience. But the media coverage did not destroy the enticement of the original experience. Today, more people go to the stadium than ever before. The physical on-site experience is not pushed aside by the virtual presence of media events. The development of the stands from the ancient slope over the arena to the sprawling park stadium has reached a preliminary highlight: In the age of the new arenas, the audience is closer to the soccer event than ever before. Behind the facades of high-tech buildings by Herzog & de Meuron, Renzo Piano and Norman Foster, the game promises a very special experience in the cauldron of the arena. Since the new arenas are a response to the further development of the soccer game: While the wide-open Park Stadium of the 1970s corresponded to the game depths back then, the new stadiums, decoupled from the external multipurpose arenas take the fans into a tighter linked network in packed surroundings 90 minutes long for today's short passing game.

The home game project is dedicated to the stadium in the age of media and examines the role of architecture as part of the play action and the media event. In the design of a new united Brunswick Stadium, the relationship between the architecture of playing and spectatorship, between the real physical and mediated space will be pushed to the center of the design and directed to the view of the visual and architectural means by which the imaginary and the real constructed space can relate to each other. The Stadium designs build on performative and choreographed space concepts that are anxious to draw the viewer's gaze and movement. High-angle and low-angle, playing ground and roof construction all play a part in the perception of the viewer. From the study of typical game plays, ritualized public performances as well as natural and technological structures, specific patterns result in combination with the oval of the arena, defining the character of the roof structure.

The project is in cooperation with the Institute of Steel Construction, Technical University of Brunswick. As design and materialization media, a 2D laser cutting machine and a 3D printer will be used.

Directed by Carolin Hoefler, Prof. Matthias Karch